No More Excuses – The Time To Gamify Education Is NOW !

The excuses need to be thrown out the window, the education system needs to change – Teachers are so far beyond the kids when it comes to information dissemination, instruction, understanding, reporting, data collection, socialization and GAME THEORY, that they should be teaching the classes.  I work with school systems from Newark to LA and I’ve seen small gems of hope coming from experimental groups –

iPads for all the kids – http://www.denverpost.com/news/ci_18179724

Video Games in the classrooms – http://nyti.ms/bMP9EG

Game Mechanics and leveling – http://bit.ly/y1d4fS

The above links show a ripple in the systems, the problem is, we need a tsunami to make real change.  We need legislation, curriculum and “leaders” in all aspects to make this a priority.  Legislation and curriculum needs to change their embedded focus and change with the technology and the teaching tools of game theory.

Here’s another example from John Hunter through Ted Talks (http://huff.to/w1ZbhL) using game mechanics to teach an issue in ethics and morality.  To get to his kids with such deep subject matter, he needed to gamify the experience… I love the video below.

“The game board itself is a multi-level tower of Plexiglas covered with thousands of game pieces and layer upon layer of complex, global crisis requiring hyper collaborative problem solving, in the midst of chaos, uncertainty, and adversarial pressures. Everything is, and is designed to go wrong on every level and in every sphere… all at once… for everyone.”

Imagine if John’s system was built into a curriculum using technology from virtual worlds to apps for the latest mobile devices.

Innovation Through Education…

#whygamify

Why Gamify? Because people deploy game mechanics in non-game based applications every day.  We have ringtones to achieve status, we use our American Express Cards to level up for “cool things”, and we become members of the million mile clubs just to use the lounges.  Our lives utilize ‘gamification’ mechanics every day, and this has been true since the dawn of mankind.  Why Gamify? intends to break down non-traditional applications and introduce leaders in these fields to comment on what has worked, what hasn’t worked, and their best guess for the future of ‘gamification’ in their fields.  Why Gamify? intends to bring together their insight on how ‘gamification’ and new technology will impact the way the average individual, teacher, business leader, entertainer, athlete, student and beyond thinks about ‘gamification’ in their lives.

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