It will happen, soon. Social entertainment platforms will change the way content and game theory co-exist. Tracks (or songs) are the musicians “business cards” which will unlock revenue and reward based content – Digital goods, multi screen EST and VOD concerts, and “passes” to the live performances in local markets.
“Gamified” tracks will alter the way music is syndicated and drive the next billion dollar market. The link below by Paul Resnikoff looks at this about a year ago….
What will happen next is the advent of social gamers unlocking premium content and it will start with music. They will “spend” their time, their “eyeballs” on ads, or purchase of digital goods to unlock the new rewards – premium content.
Music is first – Day and Date feature films are next.
Why Gamify? Because people deploy game mechanics in non-game based applications every day. We have ringtones to achieve status, we use our American Express Cards to level up for “cool things”, and we become members of the million mile clubs just to use the lounges. Our lives utilize ‘gamification’ mechanics every day, and this has been true since the dawn of mankind. Why Gamify? intends to break down non-traditional applications and introduce leaders in these fields to comment on what has worked, what hasn’t worked, and their best guess for the future of ‘gamification’ in their fields. Why Gamify? intends to bring together their insight on how ‘gamification’ and new technology will impact the way the average individual, teacher, business leader, entertainer, athlete, student and beyond thinks about ‘gamification’ in their lives.